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LS in May

LS in May

Postby Indinera » Sat Oct 23, 2021 2:52 pm

I've moved the release date of Laxius Soul to May 2022.
It's a big game, a pretty ambitious one I think, and I need probably 6 months to pull it off.
In the meantime there'll be a lot of games to keep you entertained, or equally you might as well want to replay the Laxius Force series... By the time you're done, no doubt it'll be May +::biggrin
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Re: LS in May

Postby darkange » Mon Nov 01, 2021 11:15 am

It was expected it will be longer... my only request is you don't make with the same program as night of the stars - i played only 5 minutes and decided it's not for me ... haven't touched that game or played another rpg maker game since then...

Guess I kind of lost interest out of the blue lol
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Re: LS in May

Postby Indinera » Mon Nov 01, 2021 11:43 am

I've opted for the same engine as Forever Heroes.
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Re: LS in May

Postby Stargazer » Wed Nov 03, 2021 3:52 pm

Are you gonna use MV for LS too? I thought you were gonna use MZ
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Re: LS in May

Postby Indinera » Wed Nov 03, 2021 4:34 pm

No, MV.
MZ wasn't that great all things considered +::Dunno
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Re: LS in May

Postby kimo » Wed Nov 03, 2021 5:00 pm

Indinera wrote:No, MV.
MZ wasn't that great all things considered +::Dunno


So, I just gotta ask. Why are the issues/concerns about MZ?
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Re: LS in May

Postby darkange » Wed Nov 03, 2021 8:33 pm

@kimo I can only speak for myself : Mz is the one used for night if the stars, right ?

It feels too flashy for me and the combat looks wierd and too comercial... I like it more simple and old school in terms of visual effects - thus has nothing to do with difficulty of the battles... only visualy
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Re: LS in May

Postby Nikos » Fri Mar 25, 2022 8:42 pm

In honor of the new trilogy, I re-uploaded my saves from the old trilogy, but this time on a more reliable site, in case someone/anyone does not want to start replaying the series from the start. The saves files of the first game are lacking just one of the Cocka-Cocka, the chicken character, items, because I didn't know it existed at the time I was playing the video game. Оverall 90-95% of the side content is made.
https://drive.google.com/drive/folders/ ... HHN7dpdMXp
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Re: LS in May

Postby ZuluKat » Tue Apr 12, 2022 1:02 pm

Are we looking at mid-May?
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Re: LS in May

Postby Indinera » Tue Apr 12, 2022 4:02 pm

ZuluKat wrote:Are we looking at mid-May?


Nope, late August +::Thumbup

But there is an excellent gemelle game coming out soon to keep you waiting.
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Re: LS in May

Postby Stargazer » Wed May 18, 2022 2:57 pm

For those who aren't kept up with the discord messages, or haven't joined it yet, Indy has announced that he's moved back to RPG Maker MZ for LS. Apparently the plugins are just way too great to miss on +::biggrin .
Also, the upcoming game Odessa is also made with that engine, and some elements of that game will definitely be there in LS. So, if you can, make sure to play Odessa when it gets released!

Finally........dream sequences and nightmares in LS are confirmed +::O_o +::wizard +::Dance +::heart
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Re: LS in May

Postby darkange » Wed May 18, 2022 5:58 pm

Pffff... I am fucked. No faaaaair
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Re: LS in May

Postby D-Squall » Thu May 19, 2022 12:23 am

darkange wrote:Pffff... I am fucked. No faaaaair


I was quite angry as well, but to be fair with Indinera, it has been sometime since the game was announced for August (since that seems the reason why you are upset ???)
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Re: LS in May

Postby darkange » Thu May 19, 2022 6:42 am

D-Squall wrote:since that seems the reason why you are upset ???)


I Should have quoted first... the reason is related to the Mz engine, it has nothing to do with when it will be released
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Re: LS in May

Postby Indinera » Thu May 19, 2022 9:01 am

What's wrong with MZ? +::Dunno
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