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New RPG: Chronicles of Veldoria

New RPG: Chronicles of Veldoria

Postby Indinera » Sat Sep 26, 2026 10:22 am

CHRONICLES OF VELDORIA

$19.99

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SUMMARY:

Chronicles of Veldoria is a strategic JRPG where you ally yourself with monsters that can merge not only with your party members but also with your weapons and armor for strategic battle advantages.

Conquer the monstrous evil through the mind of Arnold in this Fantasy RPG and bring the princess back home. Find allies on your journey and convince them to aid you in your cause, arm them and yourself with epic gear, growing an army to retaliate this dark invasion. Become the hero you always wanted to be!

For a long time, humans and monsters known as “Veldomon” have coexisted peacefully. However, now an ogre named “Muk” and his Veldomon minions are threatening Veldoria. Take control of Alex or Elizabeth and find allies in your quest to defeat Ogre Muk and reclaim Veldoria.

- Fuse enemies into unstoppable allies.
- Outsmart every fight where one wrong move flips the battle.
- Hit a weakness, act again; miss, and your team's turn ends early.
- Craft gear
- Explore six regions and fight to save a world already rotting from within in this 20-hour JRPG built the old way.

SCREENSHOTS:

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Lost in the game? Please feel free to use this thread to ask your questions! :) +::Thumbup
ENJOY!
• Play my latest games! ⬇️⬇️⬇️
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Re: New RPG: Chronicles of Veldoria

Postby NLG » Sat Sep 26, 2026 9:58 pm

I developed Chronicles of Veldoria over 3 years. I poured my heart and creativity into this game. It contains monster recruitment and fusion, a Press Turn-like battle system, and more.
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Re: New RPG: Chronicles of Veldoria

Postby polarbr » Tue Sep 29, 2026 8:22 pm

I just started the game and am in the forest north of town. I heard something and I'm constantly being told to head to the Northwest, but I am not allowed to travel in that direction (towards the upper left). What's up????
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Re: New RPG: Chronicles of Veldoria

Postby rickardsh » Tue Sep 29, 2026 8:45 pm

I'm stuck in the desert dungeon. I found two ladders down but cannot enter either. No switches found, One wall looks like it might open but no way to move it. Also, there are red chests in the desert. Only one would open. Finally, I could not move my progress from the demo to the full game - I had to start all over.
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Re: New RPG: Chronicles of Veldoria

Postby NLG » Tue Sep 29, 2026 9:27 pm

polarbr wrote:I just started the game and am in the forest north of town. I heard something and I'm constantly being told to head to the Northwest, but I am not allowed to travel in that direction (towards the upper left). What's up????


Oh you need to go somewhat northwest of the big steps in the middle after hearing a sound.

rickardsh wrote:I'm stuck in the desert dungeon. I found two ladders down but cannot enter either. No switches found, One wall looks like it might open but no way to move it. Also, there are red chests in the desert. Only one would open. Finally, I could not move my progress from the demo to the full game - I had to start all over.


You can find the "arrows" northwest and north of Emberfall Desert; they'll take you to other places once you step on them.

Unfortunately, you can't transfer demo saves.

Thanks for buying and playing my game, guys!
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Re: New RPG: Chronicles of Veldoria

Postby polarbr » Wed Sep 30, 2026 1:07 pm

Thanks, but I can't even reach the stairs in the middle. Even if I stay on the path, I can't continue to the stairs.
Is there a patch?

And I bought the game, so I'm not playing the demo.
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Re: New RPG: Chronicles of Veldoria

Postby Quimby » Wed Sep 30, 2026 1:57 pm

How do I get back to the snow mountain area after I returned to town to stock up?
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Re: New RPG: Chronicles of Veldoria

Postby NLG » Wed Sep 30, 2026 4:45 pm

polarbr wrote:Thanks, but I can't even reach the stairs in the middle. Even if I stay on the path, I can't continue to the stairs.


Which stairs are these? Please provide a screenshot.

Quimby wrote:How do I get back to the snow mountain area after I returned to town to stock up?


Which one? Frostpeak Mountains (the big snow area with Veldomon enemies)? You can return to it by heading east from the Frostpeak Village.
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Re: New RPG: Chronicles of Veldoria

Postby Lady JJ » Sat Oct 03, 2026 9:08 pm

I'm trying to get a feel for this game. There's a setting for Autosave. I've disabled it, yet the game continues to autosave upon each map transfer. The description of Autosave says: "Enables autosaving for your game if ON. You can still manually save your game." What setting would I use to NOT have autosave enabled?
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Re: New RPG: Chronicles of Veldoria

Postby NLG » Mon Oct 05, 2026 5:47 am

Lady JJ wrote:I'm trying to get a feel for this game. There's a setting for Autosave. I've disabled it, yet the game continues to autosave upon each map transfer. The description of Autosave says: "Enables autosaving for your game if ON. You can still manually save your game." What setting would I use to NOT have autosave enabled?


Hello. Thank you for your purchase!

Try this fix:

Go to the project folder > js > plugins and open YEP_X_Autosave.js.

Find this quote:

Game_System.prototype.canAutosave = function() {
if (this._allowAutosave === undefined) this.initAutosave();
return this._allowAutosave;
};

And change it entirely to this:

Game_System.prototype.canAutosave = function() {
if (this._allowAutosave === undefined) this.initAutosave();
return this._allowAutosave && ConfigManager.autosave;
};

Then save the text file and relaunch the game and try disabling the autosave and let me know how it goes.
Last edited by NLG on Mon Oct 05, 2026 3:43 pm, edited 1 time in total.
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Re: New RPG: Chronicles of Veldoria

Postby Lady JJ » Mon Oct 05, 2026 12:32 pm

That didn't seem to make a difference. I am using a work-around by using 2 save slots. I save to #7 first then #8. Autosave then saves to #8 upon map transfer and completed battle and I can revert back to #7 if/when needed.
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Re: New RPG: Chronicles of Veldoria

Postby NLG » Mon Oct 05, 2026 3:27 pm

Lady JJ wrote:That didn't seem to make a difference. I am using a work-around by using 2 save slots. I save to #7 first then #8. Autosave then saves to #8 upon map transfer and completed battle and I can revert back to #7 if/when needed.


Okay, but that solution has worked for me.
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Re: New RPG: Chronicles of Veldoria

Postby Lady JJ » Mon Oct 05, 2026 3:34 pm

NLG wrote:
Lady JJ wrote:That didn't seem to make a difference. I am using a work-around by using 2 save slots. I save to #7 first then #8. Autosave then saves to #8 upon map transfer and completed battle and I can revert back to #7 if/when needed.


Okay, but that solution has worked for me.

I probably did something wrong then. I think most people like autosave.
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Frostpeak Mountains

Postby poshpaws » Tue Oct 06, 2026 12:45 pm

Please can I have a clue as to how I am supposed to melt the frozen person? I've scoured the area for ages and can see that there is an area on the right that I am unable to reach. Any help would be great. I'm enjoying the game so far.
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Re: New RPG: Chronicles of Veldoria

Postby Shotz! » Tue Oct 06, 2026 12:49 pm

poshpaws wrote:Please can I have a clue as to how I am supposed to melt the frozen person? I've scoured the area for ages and can see that there is an area on the right that I am unable to reach. Any help would be great. I'm enjoying the game so far.


@Poshpaws - stand in front of the frozen person and use Elizabeth's fire spell. It will melt them and you can proceed. :)
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