The Sheer Genius of the Save Bunny

Posted:
Sun May 24, 2009 7:53 pm
by marphy
Every time a friend calls or my hubby asks for help with some chore, I end up uttering the same phrase: "Hold on. I have to find a Save Bunny."
I have to say that never gets old. Who can get mad at you after you say something like that? Even my most impatient friends have to stop and laugh.
At first I was annoyed at having to get to a save point before I could exit the game, but now I think it worked out great for this particular game. Kudos! Kudos on the Save Bunny concept!

Re: The Sheer Genius of the Save Bunny

Posted:
Sun May 24, 2009 8:35 pm
by Indinera
This message really made me smile, thanks!
A very funny reflection on this white fluffy bunny that is so helpful........

Re: The Sheer Genius of the Save Bunny

Posted:
Tue May 26, 2009 2:05 pm
by Framboesa
Initially I found the idea of save points really annoying... I like to save wherever and whenever I like. But the bunnies made it very original after all.

Re: The Sheer Genius of the Save Bunny

Posted:
Tue Jun 09, 2009 11:17 pm
by Sly Boots
Anyone who plays old-school or even some current-day Japanese console RPGs still have to contend with save points. Even the most recent Final Fantasy game, FF12, still uses save points. I think early RPG for the PC (usu. non-Japanese) used random battles and save points before memory technology caught up, but Japanese RPGs still often use save points and random battles.
I personally like the convenience of a quicksave feature, but save points are usually an indicator that I'm about to head into a boss battle.
I do think RPGs on handhelds like the DS or PSP should always have anywhere saving since those are played on the go and when I'm called in from the waiting room, I like to be able to save right away.
I like when save points are cute mascot creatures, like the moogles in FF9 or the bunnies in 3 Stars. Come to think of it, the RPG I took my namesake and avatar from, Anachronox, uses fluffy creatures called Time Minders as save points. Definitely adds more personality than arbitrary object save points.
Re: The Sheer Genius of the Save Bunny

Posted:
Wed Mar 17, 2010 10:47 pm
by johnboy412000
The Lack of Bunnies when you want em kinda gets frustrating.I think this is a let down on the game.Maybe more save points would be better.
Re: The Sheer Genius of the Save Bunny

Posted:
Thu Mar 18, 2010 2:29 am
by D-Squall
johnboy412000 wrote:The Lack of Bunnies when you want em kinda gets frustrating.I think this is a let down on the game.Maybe more save points would be better.
I don't think like that, I think the lack of bunnies let the game harder, and when the game is hard the game is more fun to play

Re: The Sheer Genius of the Save Bunny

Posted:
Thu Mar 18, 2010 2:46 am
by Indinera
some other games of mine let you save everywhere ^^
Re: The Sheer Genius of the Save Bunny

Posted:
Thu Mar 18, 2010 2:55 am
by D-Squall
Indinera wrote:some other games of mine let you save everywhere ^^
Yup, I wound't know what to do if Laxius Force have save points, the game is too big to need to have Save Points.

Re: The Sheer Genius of the Save Bunny

Posted:
Thu Mar 18, 2010 8:57 am
by Indinera
Same for Asguaard, it's huge too.

Re: The Sheer Genius of the Save Bunny

Posted:
Fri Aug 20, 2010 3:16 am
by *Logan*
Sly Boots wrote: Come to think of it, the RPG I took my namesake and avatar from, Anachronox, uses fluffy creatures called Time Minders as save points. Definitely adds more personality than arbitrary object save points.
I played and beat that game years ago. I think I recognize that robot..?
Nice to hear it mentioned after all these years.