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Forever Heroes Update

Forever Heroes Update

Postby Indinera » Thu Jun 04, 2020 12:54 pm

As I'm making the game, I'm adding ideas on the road. As a result... the game is getting bigger than originally expected, but also... taking longer to make.
I'm seeing steady progress though, so no worries, the release date is unlikely to see postpone after postpone and end up being released in 2023 lol

Yet, it's looking to have something like 40 sidequests, 50 secret rooms, 40-50 hours of playtime... big game coming up. So make sure to stick around, stay tuned and... send me all your good vibes, if you can! Trying to get this one out for you in a timely fashion. +::wizard +::sos
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Re: Forever Heroes Update

Postby darkange » Thu Jun 04, 2020 1:44 pm

oh yeah .... I am extra hyped +::clap ... Since you are saying it is this big, I hope you make the price accessible to us in the end :razz:
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Re: Forever Heroes Update

Postby Indinera » Thu Jun 04, 2020 1:51 pm

Price is undecided as of now but it'll never be more than something I've already done.
In the end in a big game you always get far more worth for your dollars (or euros lol)
If people don't support big games, then it's the end of them. At some point you need to decide if you'll buy 3 smaller ones, pay more in the end, and get less game time, than if you had bought directly a big one. I don't want to drop names but a game like Laxius Force II gives you easily as much as 5 smaller games...
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Re: Forever Heroes Update

Postby Lady JJ » Thu Jun 04, 2020 4:42 pm

Indinera wrote:Price is undecided as of now but it'll never be more than something I've already done.
In the end in a big game you always get far more worth for your dollars (or euros lol)
If people don't support big games, then it's the end of them. At some point you need to decide if you'll buy 3 smaller ones, pay more in the end, and get less game time, than if you had bought directly a big one. I don't want to drop names but a game like Laxius Force II gives you easily as much as 5 smaller games...

I totally agree with this sentiment. I'd far rather pay $25 for a quality large game than $12-$15 for a hack'n'slash auto-generated dungeon after dungeon game. There are exceptions of course (Orfeas Studios comes to my mind first) which are just fun to play and low cost. I'm all for fair compensation for a quality game and I'm looking forward to FH's release. It does sound, though, that Indy is giving us fair warning the game might not be ready for mid-June. We'll just have to hang in there a bit longer. Sending motivational vibes Indy's way. +::clap
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Re: Forever Heroes Update

Postby kimo » Thu Jun 04, 2020 5:26 pm

+::YAY
I concur with quality over shortness, especially if an Indi game. I am currently replaying Tale of a Comman Man. I don't want to start the Millenium series again if FH is coming out this month (June), but I am going to need to make a decision soon.
+::YAY
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+::YAY
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Re: Forever Heroes Update

Postby Gorilla4 » Thu Jun 04, 2020 6:43 pm

Thank you for giving us news. I love so much secret rooms!!! And big games too (as smaller ones, why not?). I am currently making progress in Fantasy heroes 2 that is a real gem and playing The book of legends wich is really great!!! So no rush for my part. I really liked A plunge into darkness, a little grimm but great.
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Re: Forever Heroes Update

Postby Valdy » Thu Jun 04, 2020 7:31 pm

Indinera wrote:Price is undecided as of now but it'll never be more than something I've already done.
In the end in a big game you always get far more worth for your dollars (or euros lol)
If people don't support big games, then it's the end of them. At some point you need to decide if you'll buy 3 smaller ones, pay more in the end, and get less game time, than if you had bought directly a big one. I don't want to drop names but a game like Laxius Force II gives you easily as much as 5 smaller games...


I agree. You get what you pay for. In the past I have sometimes bought games that cost next to nothing, and I got next to nothing. With your games, at least I know I get value for money, and as long as the enemies are (hopefully) visible and I get to play in Valdy-mode (LOL) I am a happy gamer. +::Dance
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Re: Forever Heroes Update

Postby Indinera » Fri Jun 05, 2020 7:29 am

Thanks for your enthusiasm everyone!

The game did get delayed because I went from the idea of 10-20 sidequests and 20 secret rooms to 40+ sidequests and 50+ secret rooms. While secret rooms are a fairly low time consuming addition, sidequests, especially my elaborate ones 8) , take really long. You need to add a lot of stuff and different outcomes (such as failing). They are also intricate and need to be embedded in the story and sometimes in one another (when a sidequest follows another one for instance, or when one is needed to solve another one).
So that has added a lot on my workload but I felt a game with a lot of sidequests hadn't been made in a long time, so let's use this opportunity.
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Re: Forever Heroes Update

Postby Indinera » Fri Jun 05, 2020 7:32 am

Valdy wrote:
Indinera wrote:Price is undecided as of now but it'll never be more than something I've already done.
In the end in a big game you always get far more worth for your dollars (or euros lol)
If people don't support big games, then it's the end of them. At some point you need to decide if you'll buy 3 smaller ones, pay more in the end, and get less game time, than if you had bought directly a big one. I don't want to drop names but a game like Laxius Force II gives you easily as much as 5 smaller games...


I agree. You get what you pay for. In the past I have sometimes bought games that cost next to nothing, and I got next to nothing. With your games, at least I know I get value for money, and as long as the enemies are (hopefully) visible and I get to play in Valdy-mode (LOL) I am a happy gamer. +::Dance


Monsters are definitely visible (except on the world map, but you spend the vast majority of your time elsewhere xD)
There is an Easy mode already, debating with myself for a Story Mode. I've also added a feature to make battle animations faster. You should like this!
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Re: Forever Heroes Update

Postby Valdy » Fri Jun 05, 2020 11:33 am

Indinera wrote:Monsters are definitely visible (except on the world map, but you spend the vast majority of your time elsewhere xD)
There is an Easy mode already, debating with myself for a Story Mode. I've also added a feature to make battle animations faster. You should like this!


I like it when battles are super fast, so I get them over and done with. :) And yes... *sigh* Story Mode is still my favourite mode, but unfortunately not always in the games.

Oh, and we do get to click on "Rush" when we are in battle? I find it tiresome when I have to click on each character to hit the enemy, especially when there is only one opponent.
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Re: Forever Heroes Update

Postby Indinera » Fri Jun 05, 2020 12:21 pm

Valdy wrote:
Indinera wrote:Monsters are definitely visible (except on the world map, but you spend the vast majority of your time elsewhere xD)
There is an Easy mode already, debating with myself for a Story Mode. I've also added a feature to make battle animations faster. You should like this!


I like it when battles are super fast, so I get them over and done with. :) And yes... *sigh* Story Mode is still my favourite mode, but unfortunately not always in the games.

Oh, and we do get to click on "Rush" when we are in battle? I find it tiresome when I have to click on each character to hit the enemy, especially when there is only one opponent.


RUSH has been a long-standing key feature in my games but... this new one uses a different battle system. Basically it's not turn-based in the sense that you assign actions to all your charas and then launch the turn. Here they play at their own pace and you pick their actions dynamically as the battle moves forward. That's not to say there's action (I hate that). You can spend 3 hours reflecting upon which action to pick, should you want to. You just play your charas one after the other with their actions being immediately performed. Of course enemies also "play" like this.
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Re: Forever Heroes Update

Postby Tomas » Fri Jun 05, 2020 7:20 pm

If I understand the new battle system right, it gives player more control over the battle.
As now I do not need to try to estimate the order of characters' actions, but I can react to any situation more precisely.
It will be interesting to see how it feels in the game...

Indinera wrote:40 sidequests, 50 secret rooms, 40-50 hours of playtime...

These are impressive numbers. Now we are talking about "LF-sized" game. +::YAY
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Re: Forever Heroes Update

Postby Valdy » Sat Jun 06, 2020 7:11 am

Ah yes, I have played games with this type of battle, Indi. Not my favourite one. I prefer to just click the Rush button if I feel like it.

Tomas, I don't think you have any command over your characters as to who goes first. At least the games I have played with this type of battle, I was never able to choose who goes first and second and third... If that is what you meant.

Which reminds me... I don't find it strange that quite often not the first main character but the second one starts a battle. I wonder why that is. There is one game I am playing where you can move all your characters, including your main one, around in such a way that you can synchronise them with who battles first and second and so on. I really like that.
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Re: Forever Heroes Update

Postby Indinera » Sat Jun 06, 2020 7:50 am

If I understand the new battle system right, it gives player more control over the battle.
As now I do not need to try to estimate the order of characters' actions, but I can react to any situation more precisely.
It will be interesting to see how it feels in the game...


Exactly! IMO it feels more fun!
It's not to be mistaken with an "action battle system" with gauges loading and you have to act fast (I hate that system).
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Re: Forever Heroes Update

Postby Indinera » Sat Jun 06, 2020 7:51 am

Tomas, I don't think you have any command over your characters as to who goes first. At least the games I have played with this type of battle, I was never able to choose who goes first and second and third... If that is what you meant.


The order is determined by agility. A "fast" character (or enemy) plays more often. +::Thumbup

Which reminds me... I don't find it strange that quite often not the first main character but the second one starts a battle. I wonder why that is. There is one game I am playing where you can move all your characters, including your main one, around in such a way that you can synchronise them with who battles first and second and so on. I really like that.


In this game the main character tends to be the slower aha.
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