kimo wrote:My advice is to enjoy the game and then play a second time to complete what you missed.
Cassiopeia wrote:Oh the quest is cool. As I said, I got pretty excited about it because I really thought I could do that.
But sorry, the solution is just NOT good. Why can I trap a bird that's ouside of the cage? It will certainly not decide to walk in on it's own! So why would I, as the player who doesn't know what's going on in the dev's mind, think that it's enough to just chase it in front of the cage?
Maybe you could have added something like finding bird food and put it in the cage to lure it in. Just something to make it logical.
Especially when requiring a player to NOT verify the bird's presence in the cage.
kimo wrote:On the other hand, what came out of this game was an informal "support group" where virtually everyone was helping each other succeed by sharing their approach to solving quests and puzzles.
Indinera wrote:It saves you the trouble of having to do it though. That makes the quest easier.
I disagree this quest makes no sense. It "just" requires to get the idea to close the cage when the bird is in that area.
Personally I particularly like this quest and I think having to "verify the bird is inside the cage" (so push it there manually) is useless hassle and does not make more sense than not having to do it - because by the time you reach the switch to lock the cage, what exactly guarantees the bird would have stayed there instead of getting out of the cage? Actually it could even become suspicious that you pushed it there in the first place. Whereas if you don't do anything, by the logic of the game it enters the cage out of curiosity, or at random if you prefer, feeling safe since you're not around, and bam, gets trapped the moment you switch the lever ON.
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